Tetris® official App Store screenshot
Official App Store screenshot. Not a playtest capture.

Home / Reviews / falling-block / Tetris®

FULL REVIEW REVIEW DIGEST

Tetris® review

This Tetris has recognizable line-clearing appeal and a documented Marathon option. The sample makes mode changes and ad-closing reliability central selection issues, particularly for players returning for a familiar short-run format.

PLATFORMiOS
APP VERSION7.7.12
TESTEDNot playtested
TESTER REGIONUS
STORE CHECKEDUS App Store

Opens the official store and leaves this site. Kids: ask a grown-up before buying anything.

Player-review analysis, not a playtest. Sources: the US App Store listing and 50 US reviews dated 2026-10-30–2026-11-09 (Asia/Shanghai), covering version 7.7.12. This limited, self-selected sample is not representative; player reports are not independently verified.

Tetris® on iOS offers two different expectations under one familiar name: a classic Marathon run and hand-designed levels completed before moves run out. Knowing which you want matters more than recognizing the blocks.

The mode changes the rhythm

The listing describes rotating Tetriminos, clearing lines, and tackling objectives across hundreds of levels. Coins can supply rewards and additional moves, while teams and customization provide surrounding progression.

Marathon is explicitly advertised as the longer-form alternative. One reviewer says it retains the familiar experience, while another cannot find the endless format they expect. The sample does not justify claiming Marathon is absent simply because a frustrated player misses it.

The official opening image emphasizes the Tetris logo rather than a mode menu. It confirms the product branding but does not resolve mode discoverability or control layout.

Removed favorites are a distinct complaint

A long-term reviewer misses Quick Play and Royal, explaining that a short timed run and live competition served different needs from Marathon. That is more informative than a generic claim that the new app is not Tetris.

Other players still enjoy the game, and one specifically likes the retained theme music. Some find the level format too easy. These accounts support different preferences, not a measured comparison of every available difficulty.

Reports of unintended rotations or inaccurate placement also appear. They are control complaints, not independently reproduced input defects.

Ad closing is the immediate practical concern

Several reviewers describe ads extending beyond the screen or lacking a usable close control. One says support contacted them, but hopes for a future fix; contact is not proof the defect has been resolved.

Another purchaser reports ads after paying. Separate accounts describe a 30-day ticket or recurring removal period rather than a permanent unlock. Current price and entitlement terms are not verified, and Apple Arcade membership should not be assumed to cover this particular app’s ads.

A positive counterpoint considers ads limited for a free game. That disagreement prevents a single universal schedule. Audio complaints are more specific: one player says commercials interrupt an audiobook despite their preference for quiet play.

The US download is free, and offline play is advertised. A reviewer explicitly updates their account to confirm airplane-mode play, but not every connected feature has been tested. Consider the actual mode selection and commercial layer, not just nostalgia for the brand.

Verdict

This Tetris has recognizable line-clearing appeal and a documented Marathon option. The sample makes mode changes and ad-closing reliability central selection issues, particularly for players returning for a familiar short-run format.

FAQ

Does it include Marathon?

Yes. The listing advertises Marathon, and a reviewer explicitly describes playing it.

Did support fix the oversized ads?

One reviewer says support reached out and hopes for a fix. That is not a confirmed resolution.

Can it work in airplane mode?

One reviewer explicitly reports that it can, alongside the developer’s offline claim. Complete feature coverage remains untested.

US App Store listing.

Testing boundaries

No hands-on gameplay, advertising, purchase, offline, or stability testing.

Scores, dimension by dimension

Gameplay, fairness, content, and stability use the default 7.0. Ads uses a store-evidence sample when one exists, otherwise the same default. None of these numbers is a playtest measurement.

G
7.0

Gameplay 30%

Gameplay was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

A
7.0

Ads 20%

Ads were not playtested, and this game has no separate store-ad sample. The no-forced-ads tag stays unknown. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

F
7.0

Fairness 20%

Whether a purchase is required to keep playing was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

C
7.0

Content 15%

Content depth was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

U
7.0

Stability 15%

Stability was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

App Store screenshots

Tetris® official App Store screenshot: The Tetris logo and The Official Game caption on a blue and purple glowing promotional background.
App Store screenshot 1
Tetris® official App Store screenshot 2.
App Store screenshot 2
Tetris® official App Store screenshot 3.
App Store screenshot 3
App Store screenshots. Not playtest captures.

Quick answers

Does it include Marathon?

Yes. The listing advertises Marathon, and a reviewer explicitly describes playing it.

Did support fix the oversized ads?

One reviewer says support reached out and hopes for a fix. That is not a confirmed resolution.

Can it work in airplane mode?

One reviewer explicitly reports that it can, alongside the developer’s offline claim. Complete feature coverage remains untested.