METHODOLOGY · score-model-v1 · PUBLISHED NOV 8, 2026

How we test mobile puzzle games

Every score on this site comes from hands-on play, a written observation log and saved evidence. Here is exactly how a number is produced — and what it can’t tell you.

01

The formula

S = 0.30G + 0.20A + 0.20F + 0.15C + 0.15U

Weights sum to 100%. Displayed to one decimal, rounding half away from zero: 7.25 → 7.3, 7.24 → 7.2.

G Gameplay 30%

Clear rules, satisfying loop, fair difficulty, meaningful decisions

Not here: Ads, paywalls, crashes, amount of content

A Ads 20%

How forced ads interrupt, when they appear, whether state survives, whether rewarded ads are truly optional

Not here: Ad count alone is never converted into points

F Fairness 20%

Can you progress without paying? Are IAPs transparent? Any sales-driven difficulty spikes?

Not here: Ad experience, repetition

C Content 15%

Do new mechanics or modes change how you solve over time?

Not here: Raw level count

U Stability 15%

Hit targets, mis-taps, performance, crashes, non-ad resume

Not here: State lost after an ad (counted under Ads)

Word labels, for a quick read

Outstanding9.0–10
Great8.0–8.9
Good7.0–7.9
OK5.0–6.9
Weakbelow 5.0

Labels follow the displayed score and never replace it. Ranks always use the number.

02

Score anchors

Anchors calibrate judgment; they are not a checklist. In-between scores are allowed when the editor can say which anchor it sits closer to. Example: Ads.

0

Ads make the game basically unplayable, or break the level mid-solve.

2

Frequent forced ads wreck the rhythm, or repeated resume problems.

5

Typical casual level: mostly between levels, noticeable but finishable.

8

Few forced ads at natural breaks; rewarded ads clearly optional.

10

Verified online: no forced ads. Airplane mode never counts.

03

Missing data & double counting

Missing is never 0 or 10

If a dimension lacks evidence it stays empty. No composite score is calculated, and the game can’t enter numeric rankings.

One event, one dimension

A mid-level ad that resets the board is counted under Ads only — not again under Stability or Gameplay.

Initial vs. full reviews

Initial reviews check genre and playability. Only full reviews (3+ sessions over 2–3 days) get a composite score.

04

Tags: yes, no, or not verified

Tags describe play conditions. They help filtering but never change the score. Need-based lists accept only “yes” — “not verified” never passes.

Offline play YES One-handed NO No forced ads NOT VERIFIED YET

“No forced ads” ≠ “no ads”. Rewarded ads may exist. Not seeing ads offline only proves you were offline.

05

Rankings & ties

06

Limits & independence

What we can’t verify

We don’t buy in-app purchases. Late-game monetization is listed as a boundary.

Ads vary by region, account and network. Tester region is always recorded.

We never describe a test as “US IP” unless it was.

What money can’t buy

Ads, affiliates and sponsors never change scores, filters or ranks.

Sponsored placements are labeled next to the content.

Every manual override is logged with a reason.

See how the rules play out in a real list.

Browse current rankings