Cut the Rope: Physics Puzzle official App Store screenshot
Official App Store screenshot. Not a playtest capture.

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FULL REVIEW LISTING ANALYSIS

Cut the Rope: Physics Puzzle review

Cut the Rope’s description offers unusually concrete mechanical variety: different boxes change how candy travels. Its physics premise is the reason to consider it, while purchases and current access terms deserve separate attention.

PLATFORMiOS
APP VERSION4.3.0
TESTEDNot playtested
TESTER REGIONUS
STORE CHECKEDUS App Store

Opens the official store and leaves this site. Kids: ask a grown-up before buying anything.

Store-listing analysis, not a playtest. This article examines the US App Store description and attributed product claims. Customer review sample: N=0; no review date or version window is available.

Cut the Rope: Physics Puzzle gives each cut a destination: guide a piece of candy into Om Nom’s mouth. The challenge comes from changing the candy’s path while also collecting stars.

A cut changes what happens next

Ropes support or constrain the candy, and removing one lets the physical setup evolve. The listed tools include bubbles, air cushions, valves, and bees, so the activity is not limited to choosing a single rope and watching a drop.

The description advertises 425 levels across 17 themed boxes. Several boxes are tied to distinct mechanics: Toy Box has bouncy platforms, Magic Box uses teleporting hats, Steam Box introduces valves and steam, and Cosmic Box includes gravity switches.

Those examples make the progression more concrete than a general claim of increasing difficulty. A solution involving orientation and falling can become a different problem when transportation or gravity changes. Exact timing windows and control sensitivity have not been tested here.

The official image shows candy held by several ropes, stars along possible routes, and Om Nom below. It visually links the cutting action to the delivery and collection goals.

Feeding and collecting are related goals

Candy delivery is the central objective, while stars and coins are also listed for unlocking boxes and rewards. That gives readers a reason to care about the route, not merely the final destination. The evidence does not establish the full unlock thresholds or whether every star is mandatory for every stage.

Superpowers are advertised as another intervention. Their presence should not be expanded into a claim of unlimited help or a complete solution system, because the description does not explain availability or cost.

Om Nom Stories cartoons add non-puzzle material around the character. Readers seeking a physics collection may appreciate knowing that entertainment extras are part of the app, without assuming they are required for progress.

Offline claim and purchases

The developer explicitly advertises offline play. This is a listed feature, not a connectivity test of every box or entitlement. The US download is free, with real-money purchases including randomized items disclosed.

The listing markets the game to all ages, but that phrase does not remove the need to review purchase controls. Advertising frequency and current item prices are not established. There are no customer review bodies in this sample to support claims about current monetization pressure or device stability.

Consider Cut the Rope for causal experimentation with a candy route and a changing gadget set. It is less suitable if you want static clues with no moving elements or timing considerations.

Verdict

Cut the Rope’s description offers unusually concrete mechanical variety: different boxes change how candy travels. Its physics premise is the reason to consider it, while purchases and current access terms deserve separate attention.

FAQ

What is the main objective?

Guide candy to Om Nom by cutting ropes and using the available gadgets.

How many levels are advertised?

The listing states 425 levels across 17 themed boxes; that count has not been independently audited.

Are there purchases?

Yes. The description discloses real-money purchases, including randomized items.

US App Store listing.

Testing boundaries

No hands-on gameplay, advertising, purchase, offline, or stability testing.

Scores, dimension by dimension

Gameplay, fairness, content, and stability use the default 7.0. Ads uses a store-evidence sample when one exists, otherwise the same default. None of these numbers is a playtest measurement.

G
7.0

Gameplay 30%

Gameplay was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

A
7.0

Ads 20%

Ads were not playtested, and this game has no separate store-ad sample. The no-forced-ads tag stays unknown. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

F
7.0

Fairness 20%

Whether a purchase is required to keep playing was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

C
7.0

Content 15%

Content depth was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

U
7.0

Stability 15%

Stability was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

App Store screenshots

Cut the Rope: Physics Puzzle official App Store screenshot: Candy suspended by ropes near stars and Om Nom beneath a cut-the-rope instruction.
App Store screenshot 1
Cut the Rope: Physics Puzzle official App Store screenshot 2.
App Store screenshot 2
Cut the Rope: Physics Puzzle official App Store screenshot 3.
App Store screenshot 3
App Store screenshots. Not playtest captures.

Quick answers

What is the main objective?

Guide candy to Om Nom by cutting ropes and using the available gadgets.

How many levels are advertised?

The listing states 425 levels across 17 themed boxes; that count has not been independently audited.

Are there purchases?

Yes. The description discloses real-money purchases, including randomized items.