CubeAway - 3DPuzzle official App Store screenshot
Official App Store screenshot. Not a playtest capture.

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FULL REVIEW LISTING ANALYSIS

CubeAway - 3DPuzzle review

CubeAway is a candidate for players who actively want arrow sequencing to involve spatial visualization. Those seeking a fully specified, forgiving ruleset should wait for clearer information about mistakes and movement.

PLATFORMiOS
APP VERSION1.7.0
TESTEDNot playtested
TESTER REGIONUS
STORE CHECKEDUS App Store

Opens the official store and leaves this site. Kids: ask a grown-up before buying anything.

Store-listing analysis, not a playtest. Based on the saved US App Store listing; the supplied collection contains no customer review bodies for this game (sample N=0; no review date or version window).

CubeAway - 3DPuzzle moves an arrow-removal problem onto six faces of a cube. The advertised objective is to clear every arrow in the correct order.

The extra dimension is the selling point

The description presents intertwined arrows arranged across a cube, asking you to anticipate moves and visualize chain reactions. That adds a spatial-reading demand to the more familiar question of which piece can leave first. A face you are focusing on is only part of the described object.

The text does not supply a complete movement diagram or specify how the camera is controlled. It would therefore be premature to promise free rotation, particular swipe gestures, or a precise rule for arrows crossing edges. What is explicit is that all six sides matter to clearing the cube.

Correct order is emphasized repeatedly. The developer also asks players to remove arrows without making a mistake, but does not explain whether errors cost lives, restart a stage, or simply stop an action. That distinction will matter to anyone who likes exploring a problem through experimentation.

Spatial patience rather than a standard number puzzle

The strongest audience is someone who enjoys mentally tracking how one removal affects access to another. If a flat diagram feels too familiar, the cube presentation offers a clear reason to investigate this version. If changing viewpoints makes a puzzle harder to read rather than more interesting, that same feature may be a drawback.

The listing mixes calm language with references to timing, precision, and never letting your guard down. Those phrases should not be converted into a claim that the game is untimed or pressure-free. Nor does its simple visual pitch establish accessibility for every screen size or visual need.

Cost and missing evidence

The saved US download price is free. The supplied description does not document ad placements, a removal purchase, hint costs, offline support, or a level total. No customer review bodies are available here to establish how players respond to the cube’s readability or difficulty.

The useful decision is whether six-face spatial sequencing is what you want. There is considerably less evidence for the broader promise of a peaceful experience than for that specific puzzle concept.

Verdict

CubeAway is a candidate for players who actively want arrow sequencing to involve spatial visualization. Those seeking a fully specified, forgiving ruleset should wait for clearer information about mistakes and movement.

Frequently asked questions

What is the goal in CubeAway?

The listing says to remove all arrows from the cube in the correct order.

Are all six faces involved?

Yes. The description explicitly asks whether you can clear arrows placed on all six sides.

Does a mistake restart the level?

The developer emphasizes avoiding mistakes, but the supplied description does not explain the exact penalty.

View the US App Store listing.

Testing boundaries

No gameplay, ad, purchase, offline, or stability testing performed. Editorial analysis of saved evidence only.

Scores, dimension by dimension

Gameplay, fairness, content, and stability use the default 7.0. Ads uses a store-evidence sample when one exists, otherwise the same default. None of these numbers is a playtest measurement.

G
7.0

Gameplay 30%

Screenshot impression 7.5/10: Arrowed cubes form a larger cube, and the swipe-to-remove hint is explicit. “Remove arrows!” is easy to understand. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

A
4.5

Ads 20%

The US App Store lists a remove-ads purchase: No Ads ($7.99). Forced ads were not playtested, so the no-forced-ads tag stays unknown. The store lists a remove-ads purchase, so Ads is drawn from 4.5–6.5. Sampled Ads score 4.5. Not a playtest.

F
7.0

Fairness 20%

The US App Store lists in-app purchases: Special Pack ($7.99); 1500 Coin ($1.99); 20,000 Coin ($13.99); 7,500 Coin ($7.99); plus 6 more. Whether any purchase is required to keep playing was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

C
7.0

Content 15%

Store content note: The store describes it as “story framing.” The store page does not clearly state a fail state. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

U
7.0

Stability 15%

Stability was not played. Age rating shown on the store is 12+. App version on the listing is 1.7.0. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

App Store screenshots

CubeAway - 3DPuzzle official App Store screenshot 1.
App Store screenshot 1
CubeAway - 3DPuzzle official App Store screenshot 2.
App Store screenshot 2
CubeAway - 3DPuzzle official App Store screenshot 3.
App Store screenshot 3
App Store screenshots. Not playtest captures.

Quick answers

What is the goal in CubeAway?

The listing says to remove all arrows from the cube in the correct order.

Are all six faces involved?

Yes. The description explicitly asks whether you can clear arrows placed on all six sides.

Does a mistake restart the level?

The developer emphasizes avoiding mistakes, but the supplied description does not explain the exact penalty.