Gameplay 30%
Gameplay was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Home / Reviews / physical-puzzle-solver / ASolver>I'll solve your puzzle
ASolver has concrete support for completing cubes, particularly through manual entry when scanning struggles. Confirm puzzle support and solve-access terms before relying on it for repeated use or optimal solutions.
Opens the official store and leaves this site. Kids: ask a grown-up before buying anything.
Player-review analysis, not a playtest. Sources: the US App Store listing and 50 US reviews dated 2026-10-12–2026-11-09 (Asia/Shanghai), covering version 25.09.27. This limited, self-selected sample is not representative; player reports are not independently verified.
ASolver> I’ll solve your puzzle is a utility for a physical puzzle, not a conventional collection of on-screen levels. Enter the colors of a scrambled cube and follow an interactive solution or move list.
The listing supports camera recognition and manual entry. It explicitly acknowledges that lighting and glare can cause recognition trouble, making manual input a meaningful fallback rather than a hidden workaround.
The supported list includes common cube sizes from 2×2×2 through 6×6×6, as well as Pyraminx, Megaminx, Skewb, and several other shapes. That list is more reliable than the broad marketing claim that the app solves any puzzle. A reviewer’s mention of a larger unsupported size does not establish official support for it.
The developer distinguishes claimed optimal solutions for some simpler puzzles from near-optimal or nonoptimal solutions for larger ones. It would therefore be misleading to promise the fewest possible moves for every supported model.
One reviewer says scanning worked poorly but manually coloring the squares led to a solution. Another specifically praises changing input colors and completing the cube. These accounts support the practical value of the fallback input path.
There are direct failures too: one family reports unsuccessful attempts on a 3×3, while another reviewer cannot scan their cube. The sample does not establish whether those outcomes came from recognition, entry mistakes, following moves, or solver limitations.
ASolver also advertises help identifying incorrectly reassembled puzzles. A reviewer describes a twisted piece being identified before a physical correction. That is an individual success report, not a recommendation to dismantle any puzzle without model-specific guidance. Software cannot physically repair a cube.
The US download is free, but several reviewers object to a limited number of solves, a wait, or a request to pay again. In contrast, one says repeated daily solves have not prompted payment, with only occasional ads.
All 50 sampled reviews identify version 25.09.27, so version differences alone do not explain that conflict. Account access, offers, and precise usage conditions have not been verified, and no universal quota or current price is asserted.
Consider ASolver if you have a supported physical puzzle and want move-by-move assistance. It is less clearly suited to someone seeking a full instructional course that explains the reasoning behind every algorithm rather than simply following a generated solution.
ASolver has concrete support for completing cubes, particularly through manual entry when scanning struggles. Confirm puzzle support and solve-access terms before relying on it for repeated use or optimal solutions.
Yes. Manual input is explicitly advertised and praised in a sampled review.
No. The developer limits optimality claims to particular simpler puzzle types and distinguishes other models.
Reviewers disagree: some report quotas or payment prompts, while another reports repeated free use. Current access terms are not verified.
No hands-on gameplay, advertising, purchase, offline, or stability testing.
Gameplay was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Ads were not playtested, and this game has no separate store-ad sample. The no-forced-ads tag stays unknown. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Whether a purchase is required to keep playing was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Content depth was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Stability was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.
Yes. Manual input is explicitly advertised and praised in a sampled review.
No. The developer limits optimality claims to particular simpler puzzle types and distinguishes other models.
Reviewers disagree: some report quotas or payment prompts, while another reports repeated free use. Current access terms are not verified.