AMAZE!!! official App Store screenshot
Official App Store screenshot. Not a playtest capture.

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FULL REVIEW LISTING ANALYSIS

AMAZE!!! review

AMAZE!!! is a plausible choice for players who like compact route planning with a visible completion target. It is less clearly suited to people seeking a traditional exit maze or fully documented movement rules. The paint-every-square objective gives it a clear identity, while the actual difficulty and interruptions remain untested.

PLATFORMiOS
APP VERSION6.5.0
TESTEDNot playtested
TESTER REGIONUS
STORE CHECKEDUS App Store

Opens the official store and leaves this site. Kids: ask a grown-up before buying anything.

AMAZE!!! turns a maze into a coverage problem. The goal described in the listing is not simply getting a ball somewhere—it is making sure every square has been painted before calling the level complete. This source-based analysis uses the US App Store listing, not hands-on play.

A route is only useful if it covers the gaps

The developer describes swiping a ball through mazes and coloring the path it travels. Each level is a canvas, and every square needs to be filled. Missing a small area matters even if the rest of the route looks complete.

That creates a different planning question from a conventional start-to-finish maze. A successful route must account for branches and leftover spaces, not merely locate one path through the layout. Tracking what remains unpainted is part of understanding the puzzle.

The supplied text does not establish whether the ball always slides to a wall, whether revisiting painted squares is allowed, or whether moves are limited. Those familiar conventions cannot be treated as confirmed simply because other swipe mazes use them.

Completion is a clear visual goal

The attraction is the alignment of progress and appearance: as more of the maze becomes colored, you get a direct representation of how much work remains. That is a conceptual benefit of the stated rules, not a visual judgment based on inspecting screenshots.

The developer advertises growing difficulty and many levels. It does not provide a mechanical breakdown of how that difficulty increases. Bigger layouts, tighter movement constraints, and more branching would be different kinds of challenge; none should be asserted without specific evidence.

There are no saved customer-review bodies. That means the analysis cannot establish whether players find the later mazes demanding, repetitive, or satisfying. Nor does the description's warning about being trapped establish a precise failure rule or the availability of restart and undo.

What the listing does not say about access

The metadata records a free download. Advertising frequency, paid assistance, and a removal option are not established by the supplied text. The simple coverage objective does not prove that the surrounding experience is equally minimal.

The distinction between reaching a destination and covering the whole layout is worth keeping in mind: the remaining unpainted spaces, not an apparent exit, determine whether the stated goal is finished.

Verdict

AMAZE!!! is a plausible choice for players who like compact route planning with a visible completion target. It is less clearly suited to people seeking a traditional exit maze or fully documented movement rules. The paint-every-square objective gives it a clear identity, while the actual difficulty and interruptions remain untested.

FAQ

What completes a level? The listing says to paint every square of the maze.

Is finding an exit enough? No. The documented objective is complete coverage, not merely reaching a destination.

Can the ball stop anywhere? The saved description does not specify the full movement behavior.

Are ads verified here? No. The supplied evidence does not establish their frequency or removal terms.

View the official US App Store listing · How evidence differs from playtesting

Testing boundaries

No gameplay, ad, purchase, offline, or stability testing performed.

Scores, dimension by dimension

Gameplay, fairness, content, and stability use the default 7.0. Ads uses a store-evidence sample when one exists, otherwise the same default. None of these numbers is a playtest measurement.

G
7.0

Gameplay 30%

Gameplay was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

A
7.0

Ads 20%

Ads were not playtested, and this game has no separate store-ad sample. The no-forced-ads tag stays unknown. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

F
7.0

Fairness 20%

Whether a purchase is required to keep playing was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

C
7.0

Content 15%

Content depth was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

U
7.0

Stability 15%

Stability was not playtested. Default score 7.0. This dimension was not playtested, and the default is what the ranking uses.

App Store screenshots

AMAZE!!! — official US App Store screenshot 1; promotional image, not a playtest capture.
App Store screenshot 1
AMAZE!!! — official US App Store screenshot 2; promotional image, not a playtest capture.
App Store screenshot 2
AMAZE!!! — official US App Store screenshot 3; promotional image, not a playtest capture.
App Store screenshot 3
App Store screenshots. Not playtest captures.

Quick answers

What completes a level?

The listing says to paint every square of the maze.

Is finding an exit enough?

No. The documented objective is complete coverage, not merely reaching a destination.

Can the ball stop anywhere?

The saved description does not specify the full movement behavior.

Are ads verified here?

No. The supplied evidence does not establish their frequency or removal terms.